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Star Explorers Crack And Patch

Updated: Mar 25, 2020





















































About This Game Star Explorers - Version 2.0Earth has been destroyed, and humanity must find a way to survive. Star Explorers is the interstellar dungeon crawler. It attempts to capture the vastness, loneliness and desolation of space exploration. Land on planets, explore the surface as well as cave systems, ancient ruins and more on your quest to find a new home for the human race.Regarding Windows 10Windows 10 is not officially supported by the game engine used to make Star Explorers. However, in most cases it does actually work fine. If you are concerned about this, read more here: https://steamcommunity.com/app/502720/discussions/0/2183537632757531355/Reviews:"...See, the galaxy Schmidt has created here isn't cruel. "Cruel" implies that it cares. And this galaxy is terribly, terribly uncaring..." - MagFlare – Steam User"...This game, at its core, is about exploration, and it scratches my space exploration itch in a way that no game has since I played Starflight as a kid..." - battlescar2014 – Steam UserCurrent Features: Randomly generated galaxy which the player can fully explore Randomly generated planets, caves and other environments Randomly generated alien life, either hostile or friendly towards the player Combat system with aliens on planets and in caves Inventory and Trade System with mothership and some friendly aliens Quests from both mothership and friendly aliens, in addition to the main quest Upgrade system allowing player to explore wider range of planets over the course of the game Crafting system, including unique artifacts that must be constructed with ancient blueprints Day/Night cycles on each planet Resource management and survival in hostile conditions Database of Sectors, Stars and Planets in which player can take notes and customize the names of stars and planets 4K and custom resolutions are supportedPlanetsPlanets are formed randomly, but their conditions are based on somewhat scientific factors. The size and temperature of the star they orbit, their distance from that star, the type of surface, atmosphere, and liquids present (or not) determine how a planet will look once landed on. Players will be able to land, depart and return to planets, exploring their surfaces as well as underground cave systems repeatedly, while keeping the same features intact on each visit.ExplorationFuel, ammunition and oxygen will all have to be carefully managed if the player wants to survive the long search for an earth-like planet. While many planets will be too hot or cold, or without an atmosphere, there are also worlds of liquid methane, ammonia, sulphuric acid and more, that have developed their own unique evolutionary cycles. Each kind of alien plant, tree or animal is pieced together randomly, making for a unique experience for each player.The Star Explorers universe is not a friendly one though, it can be cruel and indifferent to the struggles of its inhabitants. If you're not careful, you might land on a planet that's just too hot, or too cold, or enveloped in a cloud of corrosive acid, and not live to tell about it. Upgrading your space suit will unlock these otherwise impossible worlds to further exploration.Inventory, Upgrading and CraftingExploration will allow the player to discover many things, including tools and resources that will help in further exploration. Among these are raw materials, weapons, armor upgrades and blueprints that allow you to craft helpful items. Armor upgrades will increase your space suit's resistance to heat, cold and other environmental hazards. Some weapons allow you to access areas that may be closed off to less experienced adventurers. Caves and Ancient RuinsStar Explorers may be the first interstellar dungeon crawler. Traversing the dark, hidden places and caves is necessary to find the resources required to complete the game. Discover the crumbling remains of an ancient culture and learn the secrets of its mysterious people. In Star Explorers, exploration and investigation are rewarded with special items and locations that many players may never find. If you are someone who likes to look around every corner, then this is the game for you.Generative DesignAlmost everything in Star Explorers is produced generatively. From the locations of stars and nebulae, to the surfaces of planets and their features, every location is different, and every play-through offers unique challenges. Even the music heard in game is generated in real time, and is based purely on the parameters of the player's environment. Each planet, cave and other location has a unique sound-track.Shaders and OptionsStar Explorers has a number of visual options you may choose from. Among them is the “Old-School Pixel Shader” which offers a unique, low-resolution experience. The graphics are not really at pace with newer games, but real-time shadows, bloom and a smoothing shader are also available for those who enjoy a slightly more contemporary feel. You also have control of your field of view, mouse sensitivity and game/music volume, along with options that may help the game run more smoothly on older hardware. See the manual for full documentation.The Future of Star ExplorersAfter a year of Early Access, Star Explorers has arrived at a point where I feel it matches my original design document. Fulfilling my promise to have it completed in a year was important to me, but that does not mean I am finished working on it. I have many other ideas I may choose to add to the game's content. Chief among these are the following: Space battles with alien ships Boarding and exploring alien spaceships More variety of celestial objects, like moons, asteroids and more Alien cities on certain planets I even have a mechanism for Time Travel (this is really outside of the original idea, but I am intrigued by the possibility of doing this anyway)At some point in the future, I may begin work on these new features. The timing and consistency of these potential future updates will depend largely on how well the game is received by its audience. The more I hear from players, the more likely I will stay motivated to continue on this project. a09c17d780 Title: Star ExplorersGenre: Action, Adventure, Indie, RPG, SimulationDeveloper:Schmidt WorkshopsPublisher:Schmidt WorkshopsRelease Date: 8 May, 2018 Star Explorers Crack And Patch construx star explorers. star trek ds9 explorers. star cave explorers of sky. all star river explorers. explorers star wars. explorers from star trek. north star explorers. star explorers igg. star explorers review. star explorers game. all star explorers dora and diego. star explorers steam. star wars explorers. explorers star trek. star stable moon explorers. marvel star wars explorers. star explorers. construx star explorers instructions. star explorers gameplay. star explorers pc. viking star explorers lounge. star realms explorers. hot wheels star explorers. fire explorers star stable. star explorers academy. star trek explorers. star explorers download Graphics look like something from the 90's.Theres no turtorial so it was dificult to figure out how to navigate to the 1st destination.Options menu allowed me to get into full screen in the begining but crashed after aprox an hour, after which full screen wouldnt work. Uninstalled the game and reloaded but problem persisted.On my screen in windowed mode it makes it too dificult to see the distant stars, so that finished this game for me.This game needs to be priced at .99c, not 4.99.I had to watch a youtube vid to see what I was doing wrong but the video displayed someone having even a harder time with the game.The story seems decent but still very limited.Cant recommend this game, but if you have $5 burning a hole in your pocket then feel free to try it but dont say I didnt warn you.. I recommend watching the tutorial video first. Then read the manual. If that seems like a lot of work, it's worth it, trust me.This is a very different game than other's like it I own. The galaxy map is far different, splitting sections of space into areas inside little cube sectors. The combat is simple. But, that said, let's talk about the overall playing of the game.I began and read the tutorial. Flew to the Mother ship to begin. Checked out the inventory. Quests work not by "picking" them up. Instead, you bring the item required back to the station and "turn it in" for a quest. I picked up a new laser pistol with better stats then mine. Then, set off to find a planet system to check out. Settling on a standard star, as the Mother ship recommended, I found 5 planets. 2 had temperatures I could handle using the default space suit. So down I landed on one.And there in, is the beauty of the game. Instead of having a myriad of stats to worry about, this game rewards exploration. Planets are small on the surface, letting you fully explore each you land on. This was a refreshing change of pace. With the default laser pistol and a small mapping tool in hand, I wandered the oddly lush surface. Weird plants twisted and olive green, set against a pretty blue sky. Purple lakes of dangerous chemicals threatened to eat my suit. And there, I found a cave to enter. And in that cave, were giant bugs that made noises like angry pigs.After exploring the whole planet, I went back up to the ship feeling something I haven't in many years of sci fi gaming. A sense of wonder. The eagerness to explore the next planet. What would it look like? What would the caves hold?Is it worth your money? I think so. If you learn how to play it first, and heed the Mother ships advice on the sorts of places to start, it's a bit less punishing. But for the price of a couple burgers, you can explore a neat space game. And surely, that's worth it.. I am one of the few people who quite enjoy No Man's Sky. Because NMS is lacking in gameplay and variety, I thought I try Star Explorers, as it seemed to be a similar concept (exploring procedurally generated planets, collecting resources etc.) and often Indie developers have very nice and novel ideas that make their games interesting.But whoa, this game is nothing that should be let loose on paying customers yet. In the first 3 minutes I got *three* crashes, just by setting my screen resolution to something near to my native resolution (because the exact resolution of 1920x1200 was not available).I can see that the developer seems to be loving his work, but honestly, the graphics are really simple like in the 90's and I did not feel that I want to spend much time with this game unless it gives me interesting things to do.Warped to the first station, then off to my first (and last) planet, found that inside my ship there is not much I can interact with, left my ship and walked around. The planet had a hot environment, with some liquid that looked like lava around small islands, I heard several different sound cues for my health dropping (So hot. This planet is really hot. Oh, argh. Or similar, probably all recoreded by the developer himself, which is fine for an Indie title,) then I ran through what seems to be lava to another island where I saw something like another spaceship, entered that spaceship, found it to be empty, sat at that ship's console, and then I decided that I rather want to play some more polished games. And I actually play a lot of simple games on my notebook, including 8bit games...Will refund and might try again in another half year.. Can you please update the graphics. I think this game can be the best if it was updated. Still a lot of work , so i cannot recommend to the casual player.- It feels a bit like Lightspeed / Hyperspeed from Microprose , i like the atmosphere : ). Can you please update the graphics. I think this game can be the best if it was updated Major Update Underway: Sorry I am not saying much these days, I have been very busy updating the game. I will most likely announce the update some time this weekend, barring any major setbacks. I will also provide a list of the new features and fixes at that time. I won't get into specifics yet, but I have been reading your feedback, and incorporating much of it into the game.It will be uploaded to the beta version. I probably won't be able to update the default version until it is ready for release in May.. Version 1.5 in Beta: I have uploaded the latest version of Star Explorers to the "beta" version. If you are interested in helping to test out the latest features, you can activate it by going to "Star Explorers > Properties > Betas" and choose "beta" from the drop down menu. It should queue an update the next time you play. You'll know it worked if you see "Version 1.5" on the loading screen. Please note, this has not been thoroughly tested, so it may have some bugs still. Consider it like an extended Early Access period for Verison 2.0 which will be the next official release. Here's what you can expect in this latest version of Star Explorers:Your Spaceship. Dog Fights: https://youtu.be/epj08bFe9XQThis is an early look at outer space battles in Star Explorers. I am adding asteroids and hostile UFOs. Asteroids drop ores and possibly other materials when you destroy them. UFOs shoot back at you, and you will be able to board them after you disable them. These features will be available in the next major update. I don't have a specific date set for this, but hopefully in the next month or two.. Stuff is Happening: I don't want to give away too many details yet. I have had a busy few weeks, and have not been able to put much time into Star Explorers. However, the last few days have been productive ones, and a new beta version is imminent. The update will include, and I am being intentionally vague...1. Things to do in outer space, other than travelling to and from planets. 2. These things will involve shooting laser cannons. 3. They will also involve being able to collect things directly to your ship's storage. 4. Your ship will be able to take damage as well.5. And you will be able to repair it.6. There are more things I intend to do, but this is everything I have worked on so far. I prefer not to say anything about those other things until I have something actually working. I will probably release a few beta versions while I make these new features, until I have a solid, working update. Then I can run a new promotion, to see if the new features bring some new players, or inspire older players to pick up the game again. As one of the recent reviews mentioned, a lot of people who bought the game only played for a short time. I do understand this, the game is not the most user friendly. I am hoping a little more action in space might help to capture people's interests. Anyway, I still have a wishlist of features that I wanted from the beginning, so I hope to be able to add most of these before I move on to a different project.. Possible Fix for Current Issues: I recently updated the default version of the game to the latest build. Almost immedietly, some problems that I thought had been taken care of began rearing their ugly head again. My first instinct was to look at my code again, but it occurred to me that maybe I was doing something wrong in the way I had uploaded the game to Steam, and the new version was getting mixed up with the older versions.I asked about it on the Steamworks Developers Forum, and a helpful soul at Valve had this to say:"Builds are distinct, though there is the possibility that Steam might not have cleaned up some files properly. Ask your players to opt out of beta and reinstall the game, while checking whether there are any files left behind after uninstall."So, if you are trying out the current default version (updated last week) you may want to try this. There should be two files that remain behind after uninstalling the game "settings.cfg" and "controls.cfg" (if you changed any of the key-bindings). Also there would be one or more folders with the name of your game(s). Let me know if there are any other files included. If there are, I would recommend deleting them, as they should not be there. Also, as a best practice, it might be good to delete all the files and start a new game. I hate to do that to you guys, and you're welcome to ignore this and keep playing your existing game, but my focus has to be on making a stable version of the game ready for full release, and unfortunately that may not always be backwards compatible with previous versions of the game. Thanks for your patience! As for what is happening now, I am working on the next beta version, it will have a number of new features and it will be designated 4.0. This indicates that it will not be backwards compatible with the 3.x versions of the game. However, once 4.0 is ready, I plan to stop adding new features, and to focus only on fixing errors and streamlining gameplay in order to be ready for the full release in May. It's only a couple of months, and there's quite a lot to do, so the more feedback I hear fro players, the better my chances of reaching this goal! Thanks again!

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